Stamp Collector Simulator
LiveSolo-shipped a production multiplayer MMO, owning every layer: game design, system architecture, CI/CD, and production monitoring. Real-time state synchronization via SSE, distributed background job processing, and a 180+ card game engine with PvP, adversary AI, and prestige systems.
- Solo-owned full product and deployment lifecycle
- Real-time SSE with distributed resolver engine
- Dockerized infrastructure with Nginx reverse proxy on AWS
- JWT + OAuth, rate limiting, Helmet.js security hardening
